Selected work / 06

Selected Projects

Games and digital works developed independently from programming and systems to 3D art, animation, and presentation.

01 / nowhere-now-here.png
A black cat waking on a sofa in a hazy, softly lit roomA black cat standing near a plate in a brick-lined interior
OngoingUnreal Engine 5

Nowhere, Now Here

An atmospheric cat game about small needs, quiet rooms, and the uncanny feeling that someone is about to arrive.

Role
Solo developer & 3D artist
  • Cat-led environmental interactions and daily-needs loop
  • Custom C++ and Blueprint gameplay systems
  • Original character, costume, texture, and environment pipeline
  • Unreal Engine 5
  • C++
  • Blueprints
  • MetaHuman
  • Blender
  • ZBrush
  • Substance 3D Painter
02 / swan-in-lake.png
Collage of Odette, a swan figure, and a blue illustrated lakeClose-up of Odette against a surreal blue lake landscape
2021—20263D PC game

Swan in Lake

A chain-of-choices game following Odette as memories and dreams gather into the decision that shapes her fate.

Role
Solo developer & artist
  • Choice-related items form a visible narrative chain
  • Two endings shaped by accumulated memories and values
  • Autobiographical story spanning South Korea and Germany
  • Narrative Design
  • Blender
  • Character Art
  • Substance 3D Painter
  • 3D Animation
03 / faces-within-the-wheel.png
A blue multi-armed digital figure surrounded by angular linesA silhouetted digital character holding a glowing light outdoors
2025Real-time 3D

Faces within the Wheel

A looping video work derived from recorded gameplay, moving through unstable bodies, morphing identities, and game-space performance.

Role
Solo production
  • Single-channel looping work built from gameplay capture
  • Original character morphing, animation, and sound
  • Official selection, Kraken International Film Festival 2025
  • Game Design
  • Blender
  • Rigging
  • Animation
  • Sound
  • Video
04 / in-the-forest.png
A large pale digital creature crossing a distant forested hillPerformers moving together in a green forest clearing
2024Blender / Film

In the Forest

A dual-channel performance film and animation where five live roles are reinterpreted through uncanny digital creatures.

Role
3D artist, animator & performer
  • Two synchronized video channels
  • Motion captured from live performance and retargeted to 3D creatures
  • Five roles interpreted across narrator, performers, and digital bodies
  • Blender
  • Motion Capture
  • Retargeting
  • 3D Animation
  • Performance
05 / cycle.png
A lone player character crossing a dark surreal landscapeA black and white sculptural character with an oval mask
2023 · Exhibited 2024Unity

Cycle

A 3D game about escape and return—entering another world to outrun routine, only to find repetition waiting there too.

Role
Solo producer & developer
  • Unity-based 3D PC game built with real-world map data
  • Characters act as fragments of self and mirrors of society
  • Exhibited in the UNESCO City of Media Arts, Karlsruhe
  • Unity
  • C#
  • 3D
  • Real-world Map Data
  • Animation
  • Sound
06 / hopeless-butterfly.png
Four stages of a butterfly transformation gameDevelopment collage for a handmade cocoon-shaped controller
2022Unity

Hopeless Butterfly

A 2D/3D PC game and physical interface that turns the wish to transform—and the frustration of being unable to—into play.

Role
Solo developer & artist
  • Four-stage butterfly transformation system
  • Handmade cocoon controller that embodies restriction and uncertainty
  • Exhibited at Kinemathek Karlsruhe in 2022
  • Unity
  • C#
  • 2D / 3D
  • Physical Computing
  • Custom Controller
  • Sound